
This fateful encounter between two Fencers has dire consequences, and Fang soon finds himself involved in the ongoing conflict between the Goddess and Vile God.

Shortly after becoming a new Fencer, he finds himself rescuing a young woman named Tiara, who is also a Fencer as well. As luck would have it, a young man named Fang has acquired one of the Furies. For this reason, Fencers have fought among themselves over possession of the Furies for countless years. Due to their immense power, rumor has it that anyone who collects the Furies will have their wish granted. The warriors who wield those weapons are known as "Fencers". The weapons left behind by the Goddess and the Vile God are now known as "Furies". Armed with these weapons, the deities continued their conflict until they finally sealed each other away into the great unknown. īecause they were equally matched, they both created a vast number of special weapons imbued with their godly energy, each containing the life force of a fairy. While their personalities and appearance are drastically different, they both share the nickname "Shallie" and uncover the reasoning why along each of their journeys- the dual main character system has been improved with separate stories and multiple endings for Shallistera and Shallotte. In Atelier Shallie: Alchemists of the Dusk Sea players choose to play as either the reserved, mission-focused Shallistera, daughter of a tribal leader who embarks on voyage to find a solution to a crisis affecting her homeland, on behalf of her ailing father or ambitious, energetic Shallotte, who has been struggling to bring success to the alchemy workshop since the passing of her father.
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The battle system incorporates strategy and speed, the time management system is free from restrictions allowing for unlimited play time and Alchemy RPG fans can look forward to a straightforward menu in the engaging Synthesis system. This is where Mass Effect 2 excels recruiting and and earning trust with your teammates is the best part of the game, and while the story isn’t completed until the third game, Mass Effect 2 has enough of a finale that it is satisfying.Atelier Shallie: Alchemists of the Dusk Sea closes the final chapter in the Atelier Dusk series. It’s the construction of your party that is so important having a tank that will eat up enemy fire and return it all the same, a sniper to shoot from a far, and a “magic” based defender to round it all out. There are still tactics, but it’s much more about taking matters into your own hands, issuing light commands to your squad mates and utilizing there special abilities when needed. The gameplay is also vastly improved from the first game, better shooting mechanics, more action based than tactical.

There is so much weight with your squad when you go into missions that have consequences, it's a feeling you get from few games. Even without this, there are so many great conversations with recurring characters that the context is gained over time. Ultimately there was some context lost, but a pregame backstory primer complete with some big choices helped fill in the gaps. When Mass Effect 2 arrived on the PlayStation 3, the first Mass Effect wasn’t available.
